![]() ![]() ![]() IMPORTANT: This mod requires Minecraft: Pocket Edition. LiquidBounce for MCPE APK v5.4.47 2023 Features Users can easily update LiquidBounce for MCPE APK without downloading Google Play. apkmody will update the LiquidBounce for MCPE APK version in the fastest time. If you don't want to download the LiquidBounce for MCPE mod APK version, you can also easily download the LiquidBounce for MCPE APK in Apkmody. LiquidBounce for MCPE APK Download with Apkmody ![]() This process doesn't cost anything, and you can use it with confidence. ![]() Now in apkmody you can download LiquidBounce for MCPE APK v5.4.47 for free. LiquidBounce for MCPE Mod APK is a great way for you to outshine your competition. Often you need to spend a lot of time or money to get rewards easily, but by using LiquidBounce for MCPE Mod APK, you often achieve your goals in a very short time. By using the LiquidBounce for MCPE Mod APK, you can easily complete any tasks and requirements in it. LiquidBounce for MCPE Mod APK is the PRO version of LiquidBounce for MCPE APK. LiquidBounce for MCPE Mod APK Free Download Next is a detailed introduction about LiquidBounce for MCPE Mod APK v5.4.47. In apkmody you can download LiquidBounce for MCPE Mod APK v5.4.47 for free. The forge events in this class never get called when LiquidBounce is present, and they are in-fact registered.If you want to download the latest version of LiquidBounce for MCPE APK, then you must come to apkmody. My main class: PixelStats, FMLInitializationEvent initializes the Core which initializes my EventsManager which registers my ForgeEventsHandler class. [Edit: I just uploaded my mod to github, you can see for yourself what my code looks like Steps to Reproduce would be to just have my mod. I asked on discord if there's some step I need to take for it to be compatible with LiquidBounce to which I was asked to create an issue on Github. Of course I use more events, but these ones are the ones I tested. I did some debugging, and the PreInitialization, Initialization, PostInitialization events all get called, but not the event handler methods ( ClientConnectedToServerEvent, RenderTickEvent). It works fine without LiquidBounce, but when I add LiquidBounce, the methods doesn't get called. These changes do not happen until you are on Hypixel Bedwars (lobby or in-game), and when you exit, it goes back to default settings. I was working on a forge mod, that's client-side only, that makes changes to incoming packets (specifically S02PacketChat), and the replaces the default GuiPlayerTabOverlay with my own tablist overlay using reflection only temporarily. Greetings, I'm not sure if this is considered a bug report, therefore I'll still provide information as if this was a bug. ![]()
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